Using the Material Palette

Panel-Materials-Palette.gif (13672 bytes)

Materials can be viewed as "paint" for 3D objects. A material is made of a number of attributes including color, transparency, specularity (shininess), and a texture (bitmap).

Click Button-Panel-Material.gif (138 bytes) to show the Material Palette panel. Or select the Material Tab Button-Construction-Material.gif (1138 bytes) to show all Material sub-panels.

The Material Palette is made up of three primary sub-panes, the material preview pane, the texture preview pane, and the color preview pane.

As you change material attributes, the material preview is updated to show you how your material will look when applied to an object.

Clicking on the color displays a color selection window. Note that objects with textures applied usually look best with a white background.

A material is applied to an object by using the Paint, Oriented Fill or Fill tools.

Button-TextureFlipHorizontal.gif (908 bytes) flips the texture horizontally.

Button-TextureFlipVertical.gif (911 bytes) flips the texture vertically.

Button-WrapCylinder.gif (919 bytes) applies the texture to the preview object with a cylindrical wrap.

Button-WrapSphere.gif (917 bytes) applies the texture to the preview object with a spherical wrap.

Button-WrapFlat.gif (912 bytes) applies the texture to the preview object with a flat wrap. Right Click to display flat wrap options.

Button-WrapChrome.gif (924 bytes) applies the texture to the preview object with a chrome wrap. This option is only available in Animation Mode and when applied to an object is only updated during animation or snapshot recording.

Button-Material-WrapWorldOriented.gif (131 bytes) indicates that the Fill Tool Button-Toolbar-FillTool.gif (941 bytes) should orient the texture relative to the scene.

Button-Material-WrapFaceOriented.gif (903 bytes) indicates that the Fill Tool Button-Toolbar-FillTool.gif (941 bytes) should orient the texture relative to the point selected with the Fill Tool.

Button-Material-WrapCameraOriented.gif (942 bytes) indicates that the Fill Tool Button-Toolbar-FillTool.gif (941 bytes) and Material Fill Operation should orient the texture relative to the Animation Camera. This option is only available in Animation Mode and when applied to an object is only updated during animation or snapshot recording.

Button-Material-TextureCrop.gif (956 bytes) displays a window that allows you to crop the texture.

Button-PreviewPrimitive.gif (687 bytes) displays a window that allows you to select an alternate preview object.

Button-DeleteSmall.gif (918 bytes) resets the material palette defaults.

Ambient, Specular, Emissive and Transparency attributes may also be set.

Click the Texture Library's Button-RollDown.gif (95 bytes) to show the Texture Library sub-panel. Click Button-RollUp.gif (93 bytes) to hide the panel.

Click the Texture Library's Button-Popup.gif (879 bytes) to show a popup window with all available textures in the active Texture Library.